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Re: How to call *windows* functions in a cygwin c program
- From: egor duda <deo at logos-m dot ru>
- To: Sylvain Petreolle <spetreolle at yahoo dot fr>
- Cc: John Morrison <john dot r dot morrison at ntlworld dot com>, cygwin at cygwin dot com, mplayer-dev-eng at mplayerhq dot hu
- Date: Wed, 24 Jul 2002 19:01:55 +0400
- Subject: Re: How to call *windows* functions in a cygwin c program
- Organization: deo
- References: <20020724144619.25389.qmail@web10108.mail.yahoo.com>
- Reply-to: egor duda <cygwin at cygwin dot com>
Hi!
Wednesday, 24 July, 2002 Sylvain Petreolle spetreolle@yahoo.fr wrote:
SP> No, this is a bit more complicated.
SP> The project is a video player that has been started on Linux.
SP> To have _all_ codecs recognized and played with, it makes use
SP> of windows DLLs, through windows emulation project parts.
SP> Since emulating windows DLLs/functions under cygwin is a nonsense,
SP> I looked after a way to compile it with cygwin win32 API calls.
1. Install 'w32api' package.
2. In your source file, add
#include <windows.h>
...
void some_function ()
{
...
MessageBox (NULL, "foo", "bar", MB_OK);
...
}
3. Add appropriate library from w32api package to the command you're
using to link your application.
4. In case of problems, "Use the source, Luke (tm)".
Egor. mailto:deo@logos-m.ru ICQ 5165414 FidoNet 2:5020/496.19
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