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OpenGL render incorrectly


Someone responded to my question saying that it might be driver issue. I doubt this is the case since I am able to compile with a different compiler and run the program just fine on Windows. Last night I was also able to get the program to build the Borland C++ command line compiler and it runs fine there too.

I have posted some screen shots, so people can see how the cygwin version looks compared to a version that looks right. The two pictures are different because the program generate random geometry each time it runs.

The cygwin screen shot can be downloaded from:
http://homepage.mac.com/tron_thomas/.cv/tron_thomas/Public/CygwinScreenShot.JPG-link.JPG

A screen shot built with the Borland compiler can be downloaded from:
http://homepage.mac.com/tron_thomas/.cv/tron_thomas/Public/BorlandScreenShot.JPG-link.JPG



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