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Re: bsd-games--one package or many?
- From: Ronald Landheer-Cieslak <blytkerchan at users dot sourceforge dot net>
- To: cygwin-apps at cygwin dot com
- Date: Fri, 17 Oct 2003 13:08:04 +0200
- Subject: Re: bsd-games--one package or many?
- References: <00e001c3944a$c0539620$5f093b8e@ab.hsia.telus.net>
Personally, I would certainly prefer splitting up the package - especially
if the diff games have different dependencies.
To download all the games, you can simply download the entire category,
so I don't think we need a single package that depends on all the games.
OTOH you might want such a package if you want to build the games from a
single source tree.
WFIW, you stand a very good chance at getting the minimum three votes and one
review if you do decide to ITP one or more games.
rlc
NB: for the non-free games, remember anything linked to Cygwin is GPLed. If
the original license doesn't allow that, you can't package the game(s).
On Thu, Oct 16, 2003 at 07:05:26PM -0600, Aaron V. Humphrey wrote:
>
> Greetings,
>
> I'm fairly new to cygwin-apps, but I've been lurking on the main cygwin
> list for a few months. Subscribed to the digest, so it never seems
> worth actually replying to anything, which is probably all to the good.
>
> I've been considering porting bsd-games to Cygwin, and recently managed
> to stop considering and actually do something about it. I've gotten the
> code to compile, though sometimes only by commenting out things like
> flock() calls(fcntl() research is still forthcoming). I also managed to
> link in err.c through a somewhat hamhanded approach that I'm not happy
> with. I think I've also managed to track the code to its upstream
> source.
>
> It has occurred to me, though, to wonder whether bsd-games would be best
> done as a single monolithic package, or as a number of smaller packages,
> per game or the like.
>
> If it was a single package, then it would take up less space on the
> packages list, and it would be easier to synch it up with release numbers
> from sites like Debian. It's also a group of programs that traditionally
> go together.
>
> On the other hand, three of the programs(wtf, fortune, and robots)have
> already been released as separate packages. If a bsd-games package was
> then added, should they be merged in? Left out? Added as dependencies?
>
> Some of the programs are ncurses-dependent, and some are not. "factor"
> can be built to depend on openssh(?) to use its factoring routines, but
> I'd hesitate to make the whole package dependent on that. Some of the
> programs are not really game-like("number", for instance).
>
> I know that Debian has also split up the package because of licensing
> uncertainties; I think only "rogue" is on the bsd-games-nonfree package,
> but I think there are others that have been left out of the packages
> entirely because of unclear licensing. I don't know if that's an issue
> for Cygwin.
>
> I also harbour some doubts about the legality of propagating "monop", for
> example, which is surely trademarked or copyrighted or something by the
> makes of the Monopoly boardgame.
>
> Also, if it's done as smaller packages, it'd be easier for me as a
> first-time packager, and I'd be able to get something ready to release
> more quickly.
>
> So I'm leaning towards multiple packages, but I'd like to get opinions
> from others before I commit to it.
>
> One thing that I also wondered about was "words", as in
> "/usr{/share}/dict/words". Wordlists are required for "hangman" and
> "boggle", at least, and as far as I can tell aren't available in the
> Cygwin installation anywhere. Is that another package people might be
> interested in? If I can find a wordlist I'm happy with, anyway...
>
>
> --
> --Alfvaen(Web page: http://www.telusplanet.net/public/alfvaen/)
> Song In My Head--Barenaked Ladies:Another Postcard
> Current Book--Jean M. Auel:The Plains of Passage
> Wind that speaks to the leaves, telling stories that no one believes
--
If they can make penicillin out of moldy bread, they can sure make
something out of you.
-- Muhammad Ali